VIDEO-WHY “SIGNIFICANT DISTRESS” MATTERS IN ALLEGED GAMING ADDICTION. In an article by David DiSalvo (2016), a 9 question survey, known as the Bergen Survey, is used to qualify someone of having a gaming addiction diagnosis.  However, unless someone shows signs of significant distress when trying to reduce their gaming time, an addiction diagnosis wouldn’t apply.  Dr. Perrodin identifies this nebulous “significant distress” qualifier as essential as a research study of 19,000 male and female gamers from the US, UK, Canada and Germany indicate that just .5% – 1% of persons would have met the “distressed” threshold – something that wouldn’t at all be out of line for bicyclists or runners, for example, who might exhibit distress if trying to reduce their time with those activities.  Dr. Perrodin strongly challenges the validity of the Bergen Scale, which he identifies as very subjective and breaching the well-known problems with expecting people to recall events from 6-12 months ago without conflation of memories.